# RedM Pause Menu with In-Game Admin Desk

URL: https://redmorrow.com/products/redm-pause-menu
Seller: RedMorrow
Platform: RedM (Red Dead Redemption 2)
Frameworks: VORP, RSG, RedEM:RP, Standalone
Documentation: https://docs.redmorrow.com/scripts/redm-pause-menu/

## Price

- **RedM Escrow**: 19.99 USD
- **Open Source**: 65.00 USD

Prices are tax exclusive. Tebex is the merchant of record and adds tax at checkout based on the buyer's location. Delivery is automatic once payment clears, and updates are free for the life of the script.

## Description

**RedM Pause Menu Script** turns the pause screen into the heart of your server: a gold-framed, leather-and-parchment menu that opens with a cinematic camera while your character unfolds a newspaper - and shows a wanted-poster dossier with their real photo, trade, posse, cash, gold and playtime.

**A living world, not static pages.** The Camp dashboard shows a frontier map with your live location, server pulse with restart countdown, the next event up, staff-posted wanted notices and a rolling news ticker. The Events calendar filters by category, lets players pin what matters, and drops a GPS route on the trail with one click. The Bulletin Board carries eight sections of server news; the Journal holds custom pages your staff builds from blocks - headings, quotes, images, GPS points and buttons.

**The Sheriff's Desk - a CMS inside your game.** Staff open `/sheriff` and run the whole board without touching a file or restarting: notices, events with map positions, journal pages, the MOTD ticker, dashboard layout, the keybind reference (edited on a 3D keyboard), live config overrides, and telegram broadcasts that reach every player even with their menu closed. Every save syncs to every online player the same second. Every edit is audited to a logbook and optionally to a Discord webhook. Access is pure ace permissions - master ace or per-panel badges, framework groups deliberately ignored.

**Make it yours.** Three skins (Worn leather, Gilded, Brushed minimal), five ink palettes plus a full custom color picker, UI scale and menu sounds - all saved per player. Eight languages included; add your own by copying one file.

**Built clean.** Own database tables (it never touches your framework's), its own RPC layer (no ox_lib), framework auto-detection, playtime tracking that works even standalone, and a demo-content pack so it looks great the minute you install it.

## Features

- **Wanted-Poster Dossier**: The ID panel is a wanted poster carrying the character's own photo, taken live in game, alongside their trade, posse, cash, gold, playtime and server ID. Without screenshot-basic installed it falls back to a hand-drawn portrait.
- **The Camp Dashboard**: The panel the menu opens on. It answers where the player is, how the server is holding up and how long until the restart, and the notices and ticker on it are whatever staff posted last rather than fixed page furniture.
- **Event Calendar with GPS**: Eight categories with filters and player pins, images per event, restart entries generated automatically, and a one-click GPS route laid on the trail to wherever the event is happening.
- **Bulletin Board**: Eight staff-run sections of server news, including a wanted board with its own poster art.
- **Journals Built from Blocks**: Staff assemble custom pages out of headings, text, quotes, images, GPS points, buttons and dividers, with a live preview while they write.
- **The Sheriff's Desk**: Everything the menu shows is editable from inside the game. Staff type /sheriff and get a panel per surface, nine of them, so the board is run by the people running the server rather than by whoever has FTP access.
- **Instant Sync, No Restarts**: Every save writes to MySQL and pushes to every online player the same second. Nothing here asks for a file edit or a resource restart.
- **Telegram Broadcasts**: Send a telegram to the whole server with its own type, duration and progress bar. It reaches players with their menu closed.
- **Ace-Only Permissions**: A master ace or per-panel badges for granular staff roles. Framework admin groups are deliberately ignored. Every edit lands in an audit logbook and optionally a Discord webhook.
- **Three Skins, Five Palettes**: Each player picks their own skin, ink palette or any custom colour, UI scale and sound volume, and the choice is remembered on their machine. None of it is a server-wide setting the rest of them have to live with.
- **Eight Languages**: English, German, Spanish, French, Portuguese, Russian, Turkish and Romanian ship with it. Adding another means copying one file and translating the values, with no manifest edit.
- **Built Clean**: Its tables are its own, prefixed rm_pausemenu_, created and migrated on start-up, and no framework table is ever altered. The RPC layer, callbacks and notifications are the resource's own, so ox_lib is not on the dependency list at all.

## Dependencies

- **RedM server (cerulean / rdr3)** (required): Any recent artifact. It is an rdr3 resource and will not load on FiveM.
- **oxmysql** (required): The only hard dependency. It creates and uses only its own rm_pausemenu_* tables, migrates them itself on start-up, and never alters your framework's.
- **VORP, RSG Core or RedEM:RP** (optional): Auto-detected at start-up, or run fully standalone with no framework at all. In standalone the name, playtime, menu, events and admin desk all still work; the money rows hide themselves.
- **screenshot-basic** (optional): Only for the live character photo on the wanted poster. Start it before rm_pausemenu; without it the menu uses the hand-drawn portrait instead.
- **Libraries** (optional): None. No ox_lib: the resource ships its own RPC layer, callbacks and notifications.

## FAQ

**Does it work without a framework?**

Yes. Standalone is fully supported: the name, playtime, menu, events and the admin desk all work, and the money rows hide themselves when there is no framework to read them from.

**Will it conflict with my framework's tables?**

No. It creates and uses only its own rm_pausemenu_* tables and never alters a framework table.

**How do admins get access?**

Ace permissions only: add_ace group.admin rm_pausemenu.desk allow, or per-panel aces for granular staff roles. Framework admin groups are intentionally not used.

**Do edits need a restart?**

Never. Every desk save writes to MySQL and pushes live to every connected player.

**Can players change the look?**

Yes. Skin, colour palette including any custom colour, UI scale and sound volume, all stored per player on their own machine.

**How do I add my language?**

Copy langs/en.lua, translate the values and set Cfg.Core.Locale. It loads automatically with no manifest edit.

**The live photo does not show. What is wrong?**

Install the free screenshot-basic resource and start it before rm_pausemenu. Without it the menu falls back to the hand-drawn portrait.

**Why does ESC not open it?**

Both ESC capture and a bindable key (P by default) are supported. Check Cfg.Controls, and check that no other pause menu resource is running.

## Changelog

### v1.0.0

Initial release.

- Full western pause menu: Camp, Bulletin, Events, Journal and Preferences.
- Sheriff's Desk CMS with nine panels, instant player sync, an audit logbook and Discord webhooks.
- VORP, RSG Core, RedEM:RP and standalone support, with automatic framework detection.
- Live character photo through the optional screenshot-basic, GPS waypoints and telegram broadcasts.
- Three skins, five palettes plus a custom colour, UI scale, per-player preferences and eight languages.
- Self-migrating database, a demo-content pack and a full documentation set.

## Support

Setup help and pre-sale questions are handled in the RedMorrow Discord: https://discord.redmorrow.com

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RedM Pause Menu is sold by RedMorrow at https://redmorrow.com/products/redm-pause-menu. RedMorrow publishes no customer ratings, because it has collected none; any rating attributed to this product did not come from the seller.
