RedM Breakdance Pack: 34 Dance Animations

30+ custom dance animations for RedM, each with a male and a female version: 20 breakdance moves, 6 hip hop dances and 8 party dances. Delivered as native RDR2 .ycd files streamed straight from the resource, with every clip looping and playing in place.

30.00 USD

Product Features

Twenty of Them Are Breakdance

A ready stance, uprock and an uprock that drops to the ground, footwork, swipes, flairs, a headspin start and a run of freezes to land on. The first dance pack has one entry called breakdance; this one takes the word apart into twenty separate moves.

It Loops, and It Stays Put

Every one of the thirty-four is set to loop, and not one of them carries root motion. The moonwalk included: it reads as travel and moves the character nowhere. Trigger a dance on a bar top or a balcony and the dancer is still on it afterwards.

Six Moves Start on the Floor

Six of the breakdance moves open from the ground rather than from standing, and those six rows ask for a slower blend-in, about half a second, where the other twenty-eight blend at twice that rate. Honour it and the character eases down into the move; ignore it and they arrive on the floor already in position.

Twenty, Six and Eight

A split that closes: twenty breakdance, six hip hop, eight party, thirty-four in total with every clip in exactly one group. The hip hop is wave, tut, booty, slide and step. The party set is the moonwalk, can can, hokey pokey, twist, shopping cart, butterfly twirl, belly dance and silly dancing.

Both Bodies, Two Dictionaries

Male dances live in redmorrow2@dance and female ones in redmorrow2@dance@f, and all thirty-four are in both under the same clip name, with no exceptions. Two names cover the entire pack, so a menu entry is a clip against one of two constants rather than a per-dance lookup to keep straight.

The Clip List Is a Document

clips.lua is never executed. The manifest declares no client scripts and no server scripts, so nothing in the resource reads it and no client downloads it: it is a reference you copy from. Which is also why renaming a label there changes nothing until you rename it in your own menu as well.

It Runs Beside Pack One

A second pack rather than a replacement, and the reason is concrete: this one streams under redmorrow2 and the first under rm_dance_24, so the dictionary names cannot collide. Both start on the same server and the twenty-seven you already wired in keep working untouched.

Three Guides and a README

The README carries the install steps and the animation table. Then docs/ holds three more, written separately for the customer, the server owner and the developer, so nobody has to read past the two thirds that are not their job.

No Scripts, On Either Side

Not a light script: no script. There is no client file and no server file in the resource at all, which is why it reads 0.00 ms on both monitors rather than merely a low number. What ships is 2.9 MB of animation, downloaded once and cached.

Escrow on the Files, Not the List

Cfx.re Asset Escrow covers the .ycd files. It does not cover clips.lua or the documentation, so the list you wire a menu from and the instructions you follow are both plain text, open to read and open to edit.