RedM Pause Menu with In-Game Admin Desk

RedM Pause Menu replaces the empty ESC screen with a hand-crafted frontier menu: a wanted-poster ID carrying your character's live photo, an event calendar that drops a GPS route with one click, a staff-run bulletin board, and a full Sheriff's Desk CMS that lets your admins edit all of it in-game and push it to every player instantly. VORP, RSG Core, RedEM:RP or fully standalone. Only oxmysql is required.

19.99 USD

RedM Pause Menu Script turns the pause screen into the heart of your server: a gold-framed, leather-and-parchment menu that opens with a cinematic camera while your character unfolds a newspaper - and shows a wanted-poster dossier with their real photo, trade, posse, cash, gold and playtime.

A living world, not static pages. The Camp dashboard shows a frontier map with your live location, server pulse with restart countdown, the next event up, staff-posted wanted notices and a rolling news ticker. The Events calendar filters by category, lets players pin what matters, and drops a GPS route on the trail with one click. The Bulletin Board carries eight sections of server news; the Journal holds custom pages your staff builds from blocks - headings, quotes, images, GPS points and buttons.

The Sheriff's Desk - a CMS inside your game. Staff open /sheriff and run the whole board without touching a file or restarting: notices, events with map positions, journal pages, the MOTD ticker, dashboard layout, the keybind reference (edited on a 3D keyboard), live config overrides, and telegram broadcasts that reach every player even with their menu closed. Every save syncs to every online player the same second. Every edit is audited to a logbook and optionally to a Discord webhook. Access is pure ace permissions - master ace or per-panel badges, framework groups deliberately ignored.

Make it yours. Three skins (Worn leather, Gilded, Brushed minimal), five ink palettes plus a full custom color picker, UI scale and menu sounds - all saved per player. Eight languages included; add your own by copying one file.

Built clean. Own database tables (it never touches your framework's), its own RPC layer (no ox_lib), framework auto-detection, playtime tracking that works even standalone, and a demo-content pack so it looks great the minute you install it.

Product Features

Wanted-Poster Dossier

The ID panel is a wanted poster carrying the character's own photo, taken live in game, alongside their trade, posse, cash, gold, playtime and server ID. Without screenshot-basic installed it falls back to a hand-drawn portrait.

The Camp Dashboard

The panel the menu opens on. It answers where the player is, how the server is holding up and how long until the restart, and the notices and ticker on it are whatever staff posted last rather than fixed page furniture.

Event Calendar with GPS

Eight categories with filters and player pins, images per event, restart entries generated automatically, and a one-click GPS route laid on the trail to wherever the event is happening.

Bulletin Board

Eight staff-run sections of server news, including a wanted board with its own poster art.

Journals Built from Blocks

Staff assemble custom pages out of headings, text, quotes, images, GPS points, buttons and dividers, with a live preview while they write.

The Sheriff's Desk

Everything the menu shows is editable from inside the game. Staff type /sheriff and get a panel per surface, nine of them, so the board is run by the people running the server rather than by whoever has FTP access.

Instant Sync, No Restarts

Every save writes to MySQL and pushes to every online player the same second. Nothing here asks for a file edit or a resource restart.

Telegram Broadcasts

Send a telegram to the whole server with its own type, duration and progress bar. It reaches players with their menu closed.

Ace-Only Permissions

A master ace or per-panel badges for granular staff roles. Framework admin groups are deliberately ignored. Every edit lands in an audit logbook and optionally a Discord webhook.

Three Skins, Five Palettes

Each player picks their own skin, ink palette or any custom colour, UI scale and sound volume, and the choice is remembered on their machine. None of it is a server-wide setting the rest of them have to live with.

Eight Languages

English, German, Spanish, French, Portuguese, Russian, Turkish and Romanian ship with it. Adding another means copying one file and translating the values, with no manifest edit.

Built Clean

Its tables are its own, prefixed rm_pausemenu_, created and migrated on start-up, and no framework table is ever altered. The RPC layer, callbacks and notifications are the resource's own, so ox_lib is not on the dependency list at all.