Four combat mechanics in one resource. Slide, roll, gun tricks, and a dive that puts you on the ground still shooting. Built for servers where a gunfight is currently two people standing still trading shots. No dependencies.
Combat Slide. Hold a key while running and your character slides. Hold aim through it and you can fire, and firing stays blocked unless you are aiming, so it reads as a deliberate move rather than a free sprint-shoot. Your body faces where you look, A and D drift sideways, S brakes.
Combat Roll. A directional dodge in eight directions, played as a tumble and a recovery. The point where control comes back is adjustable, so the end of a roll never feels locked. Trigger it from a key, from the game's own roll, or both.
Gun Tricks. Six sidearm spins driven through the game's own emote system rather than played as loose animations. Double-tap to start, tap to cycle to the next one, press to stop.
Dive, Crawl and Gun. Dive in five directions with separate animation sets for unarmed, sidearm and longarm, then land prone and crawl, aiming and firing from the ground. Roll onto your back and shoot upward. A backward dive holding a gun can end sitting up, already aiming.
Tune it all without a restart. Every value is in config.lua and in an in-game menu on PGUP, and changes apply the moment you make them, cameras included. This RedM combat script needs no framework, so it runs on VORP, RSG Core, RedEM:RP or a bare server.