100+ Custom Female Poses for RedM: Native .ycd Pack

Ninety-nine female pose animations enabled out of the box, from a hundred and four native .ycd dictionaries that ship with the resource. Mostly numbered poses, plus regard looks, a lean, a smoke and a hats-down. Every clip loops, and the single-frame ones hold a character still for as long as you let them. You get the animations and a clip list naming each dictionary and clip. How a player reaches them stays your decision.

23.58 USD

100+ custom female pose animations for RedM, delivered as native RDR2 .ycd animation dictionaries and streamed straight from the resource. Poses, leans, smoking, hats down and regard looks.

This is an animation pack, not an emote menu. You get the animations and the full clip list. How players reach them is your call: the emote menu you already run, a job script, a photo mode, or your own prompt.

Two natives and you are done - RequestAnimDict, then TaskPlayAnim. Every dictionary name, clip name and length is documented, so adding a pose to a menu you already have is a one-line job.

Standalone, properly. No framework, no database, no server script, nothing to import. It sits next to VORP, RSG Core and RedEM:RP without touching any of them.

Product Features

Ninety-Nine, Enabled

Ninety-nine poses are live in clips.lua the moment the resource starts, drawn from a hundred and four dictionaries shipped in the stream folder. A few rows arrive commented out, so the number can go up without buying anything further. The documentation lists every entry by name.

Named, Not Just Numbered

Most of the set is numbered poses, alongside a smaller group of named ones: regard looks, a lean, a smoke and a hats-down. The published animation list names every entry, so the spread is something you can read before you buy rather than discover afterwards.

Holds and Slow Idles

Every clip is set to loop. Eight are single frames, so looping one holds a character still for as long as you leave it, which is what a screenshot wants. The rest run from a fraction of a second up to about ninety, the longer ones slow idles with a little movement in them.

Two Fields That Matter

Each clips.lua row carries nine fields and exactly two of them do anything mechanically: dict and clip, the pair you hand to RequestAnimDict and TaskPlayAnim. The rest, label, category, duration and a mode flag, are there for the menu you are building rather than for the pack.

A One Line Add

Adding a pose to a menu you already maintain is a one line job. The dictionary name and the clip name come out of the clip list, the call is RequestAnimDict then TaskPlayAnim, and there is nothing to import before either of those will run.

Fitted to the Female Ped

Every animation here is fitted to the female multiplayer ped. That is the scope, stated plainly rather than left to be inferred from the title, and it is what decides which menu, or which branch of a menu, these entries belong behind.

Animations, Not a Menu

Said plainly, this is an animation pack rather than an emote menu. You get the animations and the clip list, and reaching a pose takes something you already run. Nothing here competes with the interface your players know, and there is nothing to restyle to match it.

Your Core Stays Untouched

Nothing in here hooks a framework or overrides one. A core update therefore has none of this pack to break, and whatever you were running before you installed it is exactly what you are running afterwards, which is not a sentence most resources earn.

Nothing Fetched at Runtime

No dependencies, and nothing pulled down while the server is running. Everything the pack plays ships inside it, so there is no third party host whose outage becomes yours, and no second resource to install and keep in step with this one.

Starts on Its Own

No framework, no database and no server script, so nothing has to be running before this resource starts. There is nothing of yours to import into it and no table to migrate when you rebuild a server, which leaves the resource folder as the whole of the install.