VORP Multicharacter Selector for RedM

A drop-in replacement for vorp_character. Your characters stand in real locations across the map, the camera glides between them, and players pick who they are playing today from a screen that looks like the opening of a film rather than a list.

64.00 USD

Every character on screen at once, plus an empty slot to make a new one. Each card shows name, age, job, money, gold and playtime, and each character remembers the pose you left it in. Deleting one asks the player to type the character's name first, so nobody loses a year of roleplay to a misclick.

Players set up the screen their own way and it is saved for them. Light or dark theme, cinematic or classic menu, weather and time override, framing presets for full body, upper body, head or legs, zoom and rotation, camera orbit and height, 38 photo mode filters, cinematic bars, music and sound effects.

Pair up with a partner. Search for another player, send a request, and their character stands beside yours on the selection screen as a couple or as friends. 8 couple poses and 12 friend poses, including real paired animations, with the camera framing both characters automatically. Admins can fine-tune partner positions live in game and the change reaches every player instantly.

Build your own selection locations. The Scene Creator opens in game with a free camera and walk mode. Set the time, the weather and the opening establishing shot, place character slots each with their own camera, drag characters into position with a 3D handle, pose them from 300+ emotes, and add props, wagons and NPCs. Export the scene to the config or keep it live in the database. No coordinates typed by hand.

Everything from vorp_character still works. The original character creator, the clothing stores and outfits are all included and behave as before, your existing characters show up as normal, and the database tables are created on first start, so there is no SQL to import.

Product Features

A Drop-In for vorp_character

It replaces vorp_character rather than running beside it, and reads the same VORP character data, so the characters already on your server are the characters that appear. The original creator, the clothing stores and the outfits come with it and behave as they did.

The Camera Travels, It Does Not Cut

Characters stand in real places on the map and the shot moves between them, so choosing who to play reads as an opening sequence rather than as picking a row from a list. Thirteen locations ship ready to use.

Every Character, and the Empty Slot

All of a player's characters are on screen at once, with the empty slot for the next one beside them. How many that can be follows the limit already set in vorp_core rather than a second one kept here. Each card carries name, age, job, money, gold and playtime.

Deleting Asks for the Name

A character is months of somebody's roleplay, so removing one is not a button press: the player types the character's first name before it goes. That is the whole safeguard, and it is why a misclick cannot cost anyone anything.

Couples and Friends, Side by Side

Search another player by name or id and send a request. Once they accept, their character stands beside yours on the selection screen. Eight couple poses and twelve friend poses, real paired animations rather than two solo ones placed near each other, and the camera reframes to hold both.

The Screen Is Theirs, Not the Server's

Theme, menu layout, button style, weather, time of day, framing from full body down to head or legs, zoom, rotation, camera orbit and height, and thirty-eight photo filters. Every one of them is per player and remembered, so the screen somebody set up for themselves is the one they come back to.

Eight Slots, Eight Cameras

A scene holds up to eight character slots and each one carries its own camera, which is what lets a location frame one character tightly and the next one wide. Characters are dragged into position with a handle in three dimensions and posed from a library of over three hundred.

A Place, Not a Backdrop

Each location carries its own time of day, weather and music, the establishing shot it opens on, and a path the camera can travel along. Benches, chairs and stools snap a seated character into place rather than leaving them hovering.

VORP Only, Said Before You Buy

This one is built for VORP Core and nothing else. It reads VORP's character data and stands in for VORP's own character resource, so there is no RSG or RedEM:RP build of it. Everything else in this shop runs on all four cores; this is the exception, and it is better said here than discovered later.

Playtime, Starter Kit and the Tidy-Up

Playtime is counted and shown on the card. New characters can be handed starter items and weapons where vorp_inventory is installed. Delete a character and the rows belonging to it go too, and Discord webhooks cover creation, login, logout and deletion.

Three Config Files, No SQL

Settings sit in config_selector.lua, config_scenecreator.lua and animations.lua, commented where a choice is not obvious, with a server owner guide and a developer guide in the download. The database tables are made on first start, so there is no SQL file to import.