94 Everyday Animations | RedM & RDR2

Most of what a character does on a roleplay server is wait. Standing outside the saloon, listening at the bar, holding a spot in a queue. This is 94 animations for exactly that: the ordinary motions the base game never gave a clean way to play.

36.00 USD

Read this part before you buy. It is an asset pack, not an emote menu. The download is 38 animation files, a readable list of what is in them, and a server script one line long. It ships no menu, no command, no keybind and no exports, so installing it on its own puts the animations on every player's machine and nothing more. What plays them is the emote menu you already run, or a few lines of your own Lua.

Five groups, and every animation sits in exactly one: 32 communication gestures, 18 standing idles, 16 reactions, 15 greetings and 13 casual actions. Pointing something out, shaking a fist, stretching, laughing, saluting, reading a book, sitting down on the ground because the scene asked for it.

Every one of the 94 was animated twice, once on a male body and once on a female body, which is 188 clips across 19 dictionaries and 38 .ycd files, about 4.5 MB. The female dictionary is the male one with @f on the end, so picking the right body is one string in your own code rather than a lookup.

What saves the work is clips.lua. Every row gives the id, label, category, dictionary, clip name, exact duration, play mode, whether the clip carries root motion, and both body dictionaries, for all 94. That is the data a menu needs, written down, so building one is wiring rather than transcription. Of the 94 rows, 15 ship live and the other 79 are commented out, ready to uncomment.

Nothing Rockstar shipped is replaced. These are new dictionaries streamed alongside the originals, and the manifest's escrow_ignore covers both the clip list and the .ycd files, so nothing you need to read or edit is protected.

Product Features

An Asset Pack, Not a Menu

Said first because it is the thing to know before buying. The download is the animation files, a readable list of what is in them and a server script one line long. No menu, no chat command, no keybind, no events and no exports, so on its own it streams 38 dictionaries to every player and nothing else happens. The playing is yours to supply.

Both Bodies, All 94, No Exceptions

Every animation was built twice, once on a male skeleton and once on a female one, which is 188 clips in total. The female dictionary is the male name with @f on the end, so choosing the right one in your own code is a string rather than a lookup table.

Five Groups, Each Animation in One

32 communication gestures, 18 standing idles, 16 reactions and expressions, 15 greetings and 13 casual actions. The split is clean: nothing is counted twice and nothing sits outside a group.

The List Is the Work You Skip

clips.lua gives the id, label, category, dictionary, clip name, exact duration, play mode, root-motion flag and both body dictionaries for all 94. That is what a menu needs, so wiring one is copying fields rather than watching clips and timing them yourself.

Forty-Eight Once, Forty-Six Loop

Every row carries the mode the animation was built for, so a greeting is not left running and an idle is not cut off after one pass. Four of the 94 carry root motion and are marked, which is the set to play full body rather than as an upper-body gesture.

Fifteen Live, Seventy-Nine Commented

The file ships with 15 rows active and the remaining 79 commented out, so a server can start from a small set and uncomment the rest as it wants them. Labels and categories are yours to rewrite; the dictionary and clip names have to stay, because those strings are what the game looks up.

Nothing You Need Is Protected

The manifest's escrow_ignore covers clips.lua and every .ycd in stream/, so the clip list is plain editable text and the animations are ordinary assets. There is no protected blob to work around, which is unusual for a paid pack.

No Code Means No Framework

Stronger than framework detection, because there is nothing to detect with: beyond a one-line print there is no client or server logic at all. VORP, RedEM:RP, RSG Core and a server running none of them receive exactly the same files.

It Feeds the Menu You Already Run

Two strings per animation, a dictionary and a clip name, are all an emote menu asks for, and both are in the list. The pack is designed to sit behind whatever your players already open rather than to replace it.

Streamed Beside Rockstar's Own

New dictionaries only. Nothing in the base game is replaced, there are no dlcpacks and no vanilla animation is edited, which is also why this cannot collide with another pack that adds rather than overwrites.

It Works in Single Player Too

These are standard RDR2 clip dictionaries rather than anything RedM specific, so Lenny's Mod Loader will stream them into a single-player install and any script or trainer that takes a dictionary and a clip name can play them.

Thirty-Eight Files, 4.5 MB

The whole download is 19 dictionary pairs and a 28 KB text file. Every clip name in the list resolves to a file that ships and every file belongs to a row, with none missing and none orphaned.