One Dictionary Per Pose
Each pose ships as its own .ycd animation dictionary in RSC8 v58, the format the game itself uses, so you request the one pose you need rather than loading a monolithic dictionary to reach it.
30+ custom female pose animations for RedM, delivered as native RDR2 .ycd stream files rather than as a menu. Plug them into the emote system, job script or photo mode you already run, or call them straight from the natives. No framework required, nothing to merge into your game files, and free.
30+ custom female poses for RedM, each one a native RDR2 .ycd dictionary streamed straight from the resource. Natural standing and portrait-style poses, ready to drop into whatever you already run.
This is an asset pack, not an emote menu. You get the animations and the clip list. How players reach them is your call: an emote script, a job script, a photo mode, your own prompt. Nothing here needs a framework.
Two natives and you are done - RequestAnimDict, then TaskPlayAnim. Every dict name, clip name, duration and suggested play mode is listed in clips.lua, so adding a pose to a menu you already have is a one-line job.
Client-side streaming only. No database, no SQL, no server cost. Works on any RedM server, whether you run VORP, RSG Core, RedEM:RP or nothing at all.
Each pose ships as its own .ycd animation dictionary in RSC8 v58, the format the game itself uses, so you request the one pose you need rather than loading a monolithic dictionary to reach it.
Pose labels and your own categories live in clips.lua and are yours to change. The dictionary and clip names are not: an RDR2 dictionary stores its name internally, so renaming a .ycd breaks it. config.lua holds the rest of the settings and stays open as well.
Natural standing and portrait-style poses, the kind a character holds for a screenshot or a scene rather than an action loop.
Built to sit behind RM Emotes, a custom job script, a photo mode tool or your own prompt. The pack decides nothing about how a player reaches a pose, which is what makes it fit whatever you have already.
The dictionaries stream from the resource, so there are no game files to patch and nothing to rebuild when the game updates. Copy the folder, start the resource, done.
The .ycd files and the client logic are protected through Cfx.re Keymaster, so the animations cannot be extracted or redistributed. clips.lua and config.lua stay readable and editable.
There is no server-side logic, no database and no SQL to import, so the pack costs a server tick nothing. File sizes are kept small so the dictionaries stream quickly.
Install steps plus a real RequestAnimDict and TaskPlayAnim call you can paste, rather than a reference that leaves you to work out the arguments.
VORP, RSG Core, RedEM:RP or no framework at all. The pack holds assets rather than integrations, so there is nothing in it that could care which core you run.
No. It is an animation asset pack: 30+ custom female poses as .ycd dictionaries. You reach them through your own emote system or through the RDR3 natives.
No. These are RDR2-format .ycd files built for RedM only.
No. The animations stream independently on any RedM server.
No. It is a pure animation stream resource with no server-side logic.
Yes. Add the dictionary and clip entries from clips.lua to your emote system's animation list.
Yes, through the labels and categories in clips.lua. Do not change the dictionary or clip names themselves, because they have to match the .ycd files.
No. An RDR2 dictionary stores its own internal name, so renaming the file breaks it.
Yes. The .ycd stream files and the client logic are protected through Cfx.re Keymaster, while config.lua and clips.lua stay editable.
No. They are licensed for use on servers operated by the original purchaser. See LICENSE.md in the download.
30+ custom female pose animations, each in its own streamed dictionary.
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Initial release.